Card Game Cheating Art

  1. Cheating Girl Games

“Never play cards with a man called Doc. Never eat at a place called Mom’s. Never sleep with a woman whose troubles are worse than your own.”

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—Nelson Algren, A Walk on the Wild Side (published in 1956)

Gambling may just well be the world’s second oldest profession. As poker worked its way west, card cheats had sources for their needs. The firm E.M. Grandine in New York City provided so-called “advantage” or marked playing cards. From 1837 on, Doctor Cross & Co. in New Orleans manufactured marked decks and by 1850 at least a half-dozen firms turned out “advantage” cards, openly advertising their wares in newspapers.

Grandine also marketed cheating contraptions, such as “bags” to be fastened to the underside of a table allowing cheats to insert and withdraw cards at will; and sleeve and vest “holdouts” for access to cards hidden on the body.

In 1902, S.W. Erdnase (a mysterious surname that spelled backwards is E.S. Andrews) published The Expert at the Card Table, the first known book about card cheating. It outlined step by step his systems of false shuffling, false riffling and cutting, dealing from the bottom of the deck and palming cards.

Here’s some cheats and terminology to learn before you can be an official cardsharp.

Master these Cheating Methods

Mechanic’s Grip: A way of holding cards to perform sleight of hand maneuvers.

The Peek: A maneuver that allows the dealer to see the top card before the deal.

Second Deal: A method of dealing the second card instead of the top card.

Bottom Deal: A method of dealing cards from the bottom of the deck.

Collusion: When any number of players, usually two, work together.

False Shuffling: One can keep the bottom card on the bottom; move the bottom card to the top; keep a number of top cards undisturbed; and man-ipulate the positions of the cards in
the deck.

Palming: Secretly hiding a card in the palm of one’s hand.

Cold Deck: Usually a one-time maneuver when a player introduces a deck with a certain number of cards in prepared places.

Card Game Cheating Art

Marked Cards: Cards that are printed or altered in some fashion so their value is known by looking at the backs.

Holdout Machine: A mechanical device used to switch cards in and out of a person’s hands.

Angling: When a player folds or signals to bet before it is their turn.

Skinning the Hand: A technique for getting rid of extra cards.

Then Learn the Language

Under the Gun: The first to bet.

Monster: A hand that is almost certain to win.

Rainbow: Three of four cards in different suits.

Pocket Rockets: A pair of aces in the hole.

Crossroader: An old term used to denote cheats, having its origin in the Old West practice of cheating in saloons located at crossroads. Applicable today to cheats who frequent casinos.

Ear: A bent corner put on a playing card by a cheat to identify it.

Hand Mucker: A cheat who specializes in switching cards.

Gem-backs: Name for the borderless card back design manufactured by Gemco Playing Card Company.

Heavy Hand: A hand of cards that consists of one or several extra cards unknown to a cheat’s opponents.

Hole Card: In blackjack and stud, the hole card is the card face down and revealed at the showdown.

Quads: Four of a kind in poker.

Readers: Cards marked for cheating.

Luminous Readers: Cards with marks unreadable without the use of a special visor, sunglasses or contact lenses.

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Caravaggio was one of the pivotal figures in the history of Western art. In his short lifetime, he created a theatrical style that was as shocking to some as it was new, inspiring others to probe their subject matter for the drama of psychological relationships.

Apprenticed in Milan, Caravaggio came to Rome in the early 1590s. There his early masterpiece The Cardsharps came to the attention of the influential Cardinal Francesco Maria del Monte, who not only purchased it but also offered the artist quarters in his palace. Caravaggio was thus introduced to the elite stratum of Roman ecclesiastical society, which soon gave him his first significant opportunity to work on a large scale and for a public forum.

In The Cardsharps, the players are engaged in a game of primero, a forerunner of poker. Engrossed in his cards at left is the dupe, unaware that the older cardsharp signals his accomplice with a raised, gloved hand (the fingertips exposed, better to feel marked cards). At right, the young cheat looks expectantly toward the boy and reaches behind his back to pull a hidden card from his breeches. Caravaggio has treated this subject not as a caricature of vice but in a novelistic way, in which the interaction of gesture and glance evokes the drama of deception and lost innocence in the most human of terms.

The Cardsharps spawned countless paintings on related themes by artists throughout Europe—not the least of which was Georges de La Tour’s Cheat with the Ace of Clubs in the Kimbell.

The Cardsharps was stamped on the back with the seal of Cardinal del Monte and inventoried among his possessions after his death in 1627. Its location had been unknown for some ninety years when it was rediscovered in 1987 in a European private collection.

Cheating Girl Games

Kimbell Art Museum, Acoustiguide Inc.